Max level 22, 2 arena, 1 war academy, 1 school of magic, 1 library of enlightment, 3 mercenary camp, 1 marletto tower, 1 planetarium, 2 crystal of revelation, 2 witch hut, 1 level up tree, 1 memory mentor. Take the hammer artifact bonus. Gotai starts in the northeast with 1 stronghold.

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Week 2 I get a spellbook for Crag, upgrade to T-birds for speed, buy the 3 behemoths (behemoths, T-birds and some goblin fodder should be army enough for week 2) and then build up to capital as fast as possible. I dont build ogres or cyclops and in most cases not orcs either. Week 3 day 3 you build fort in the 2nd town and then castle and
Scenario Description: To win, you must locate and capture the town of Terraneus. Yoru heroes will be limited to Level 6in this scenario, but your four strongest heroes will travel with you to the next scenario of this campaign. This first scenario is deceptively simple but its fast completion requires some thought. From Heroes of Might and Magic III. Jump to navigation Jump to search. Fully built Tower, as seen on the adventure map For castle is usually Mullich thanks to his op ability of +2speed. The magic hero for castle I play is Adela -starts with diplomacy which is kind of cheating and again op ability. My strategy for impossible is usually trying to build city hall and best creature building for different castles - like altar of storms for conflux, estate etc. . 333 435 693 568 229 106 713 288

heroes of might and magic 3 tower strategy