You get two close-range weapons and a long-range one in the Longbow. Of particular note in the CQB weapons is the Faeblades. Unique to Kingdoms of Amalur, these curved pair of blades are practically like dancing in combat with these fast, combo-based weapons.

One of Kingdoms of Amalur Re-Reckoning‘s coolest features is the ability to switch your character’s class, known as their Destiny, on the fly to tackle most any situation with the best One of the best things about fin/sorc is that it has ridiculous dps-- if you use weapons with elemental effects on them and use finesse's poison abilities, you can easily have several status effects stacked on one target-- of which elementals get the boost from second-tier sorcery abilities-- on top of a ridiculous crit rate and bonus damage.
Here you go to read out the kingdoms of Amalur re-reckoning best race for Battlemage: 1. Almain Race. The Almere Valley is home to the upright human race known as the Almain kingdoms of Amalur re-reckoning best race for mage. This valiant race places great value on nobility and honor. They are terrific fighters who value freedom above all else
5 storm bolt/5 sphere of protection for sorc. Max skillfull defense/1 point hardy con/4 points quake for might. Max dagger mastery/1 point assassins art/rest in longbow skills. That'll really make you rock hard early on, give you +9 skills (+1 in each), more defense then any other build (total resistance + sphere of protection), decent max Magic can get critical hits and I chose the 5% mana and 5% mana regen one because I play as pure mage. As a pure mage you won't need more mana regen (or really more max mana) long term at least. You might want more hp though (since you don't get much naturally putting points in sorc), or you might want to boost 1 elemental damage type. . 511 569 170 945 456 962 401 78

kingdoms of amalur reckoning best class